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Maya lt python
Maya lt python







Bring new revenue from "emerging" markets that currently pirate Maya.

maya lt python

Save development costs for special "Autodesk approved" plugins specially compiled for LT (like Substance). Would save development and support costs for Maya LT. Taking the plunge and making Maya Indie available worldwide would have quite a few benefits for both Autodesk and customers as follows: For Autodesk: 1. Maya Complete scenes open fine in LT but not the other way around since Autodesk wants to discourage working with LT and then combining stuff in Complete later. Also, I do freelance and my clients want Maya Complete scenes with special setup that doesn't translate well with FBX. Personally I'm a modeler so don't need and never use most features of Maya Complete like simulation or rendering so currently I feel like I'm paying almost 10x the price just to have Python and plugin support which is ridiculous! LT is not a viable option since it's crippled in weird ways like not having access to the Crease Sets editor since it's in Python. This is currently a pilot program for select privileged countries unfortunately and from what support told me, there's no plan to extend this program for at least another year! For freelancers like me who love Maya but are struggling to get anywhere close to that income since we live in second rate countries, we are stuck between choosing to pay 2000E for the full version or ditching our beloved plugins and python scripts and working in LT. About one year ago Autodesk announced Maya Indie, basically Maya full for the price of LT for individuals and companies making under 100k a year.

maya lt python

Most of the ideas in this forum are about bringing features back from Maya Full to Maya LT, features that were cut to justify the price difference.









Maya lt python